Mage Warrior Mecanim Animation Pack


A complete set of 40 polished and professional Mage Warrior animations, setup as a Mecanim Humanoid with included Xbox360 gamepad compatible character controller script, ready to drop into your game.

Character is setup with Mecanim’s Humanoid configuration so you can easily swap your own characters in, and it also has support for full 5 finger hands to accommodate high detail models.  The provided Animation Controller is clean and concise, or just plug the animations into your existing setup.  Character uses Root Motion for precise movement tracking and anti-foot slipping, with highly tweaked blending for perfect transitions.


  • 40 High quality animations, with more added upon request.
  • Full Mecanim Humanoid Skeleton with full 5 finger hand support.
  • Clean concise Animator Controller ready to hook into you code.
  • Fully featured Character controller with physics and Xbox360 gamepad support.
  • Stationary _S versions of all translating animations for use with Ultimate Fighting Engine and other similar implementation approaches incase you want programmatic motion control.


Animation List

  1. Attack1
  2. Attack2
  3. Attack3
  4. Block 
  5. BlockBreak
  6. BlockHitReact
  7. DashBackward
  8. DashForward
  9. DashLeft
  10. DashRight
  11. Death
  12. Fall
  13. Idle
  14. Idle Relax
  15. Jump
  16. JumpAttack1
  17. JumpForward
  18. LightHit
  19. MoveAttack1
  20. RangeAttack1
  21. RangeAttack2
  22. Revive
  23. Run
  24. Run-Sheathed
  25. SpecialAttack1
  26. SpecialAttack2
  27. Stunned
  28. Walk
  29. WalkSlow
  30. Walk-Sheathed
  31. WalkBackward
  32. WalkBackward-Left
  33. WalkBackward-Right
  34. WalkForward
  35. WalkForward-Left
  36. WalkForward-Right
  37. WalkLeft
  38. WalkRight
  39. Weapon Unsheath
  40. Weapon Sheath


Update v2.4: MAJOR - Change prefab structure to allow easier character model swapping. Update Character Physics to use Super Character Controller for more controllable world collision and slope control. Break Warrior Controller into multiple components for easier management and integration, plus better code structure and more comments in scripts with auto-added scripts to ease setup. Change Animator structure and parameters to be more organized and streamlined, better state usage. Re-export all animations without mesh data for a smaller project size.  Add rotation and follow/drop functionality in included Camera controller. Tweaks to many animations and blending transitions.

Update v2.3: Add animation events to all animations.

Update v2.2: Fix controller dashing.

Update v2.1: Add requested diagonal walking animations.

Update v2.0: Re-export animations without mesh data.

Update v1.9: Update code for camera relative movement. Adjust blending and transitions.

Update v1.8: Added 2 requested animations.

Update v1.7: Added requested JumpAttack1 animation.

Update v1.6: Added fully physics support for character controller and added variable movement speed.

Update v1.5: Added requested Run and Walk without weapon animations.

Update v1.4: Added requested BlockBreak animation.

Update v1.3: Added _S versions of Attack2 and Attack3 as requested. Also adjusted Animator connections and code timings.

Update v1.2: Added 2 extra attack animations into 3 hit combo attack chain.

Update v1.1: Added requested Idle Relax animation.

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