Warrior Pack Bundle 1
- 187 High quality animations, with more added upon request.
- Full Mecanim Humanoid Skeletons with full 5 finger hand support.
- Clean concise Animator Controllers ready to hook into you code.
- Basic Character controllers with Xbox360 gamepad support.
- Stationary _S versions of all translating animations for use with Ultimate Fighting Engine and other similar implementation approaches incase you want programmatic motion control.
A complete set of 4 polished and professional Warrior Mecanim Animation Packs, setup as Mecanim Humanoids with included Xbox360 gamepad compatible character controller script, ready to drop into your game.
Characters are setup with Mecanim’s Humanoid configuration so you can easily swap your own characters in, and they also have support for full 5 finger hands to accommodate high detail models. The provided Animation Controller is clean and concise, or just plug the animations into your existing setup. Characters use Root Motion for precise movement tracking and anti-foot slipping, with highly tweaked blending for perfect transitions.
Update v3.0: MAJOR - Change prefab structure to allow easier character model swapping. Update Character Physics to use Super Character Controller for more controllable world collision and slope control. Break Warrior Controller into multiple components for easier management and integration, plus better code structure and more comments in scripts with auto-added scripts to ease setup. Change Animator structure and parameters to be more organized and streamlined, better state usage. Re-export all animations without mesh data for a smaller project size. Add rotation and follow/drop functionality in included Camera controller. Tweaks to many animations and blending transitions.
Update v2.9: Add animation events for all animations.
Update v2.8: Fix controller dashing. Add missing _S stationary versions of animations.
Update v2.7: Add requested diagonal walking animations.
Update v2.6: Re-export animations without mesh data.
Update v2.5: Update code for camera relative movement. Adjust blending and transitions.
Update v2.4: Added requested Jump Attack animations.
Update v2.3: Added 16 animations to Karate and Sorceress Warriors.
Update v2.2: Added 3 requested animations to Ninja Warrior.
Update v2.1: Update all character controllers with full physics support and added variable movement to all characters.
Update v2.0: Added requested Sorceress and Ninja updates.
Update v1.9: Added requested BlockBreak animations to all characters.
Update v1.8: Added 10 new animations to the Sorceress Warrior, changed the Ninja Warrior Sheath and Unsheath animations.
Update v1.7: Added 2 animations to the Ninja Warrior.
Update v1.6: Added _S versions of animations for Attacks. Updated some transitions, code, and other animations.
Update v1.5: Added 2 extra attack animations into 3 hit combo attack chain for all Warriors.
Update v1.4: Updated Ninja Character with 2 requested animations.
Update v1.3: Add requested Fall animations to all Warriors. Add Weapon Sheath/Unsheath animations to Ninja Warrior.
Update v1.2: Change motion to be camera relative. Make directional dodging relevant to character facing.
Update v1.1: Add missing Jump_S anim, fix block controls, adjust movement controls.