FAQ

How do I import the assets into Unity?

If you didn't purchase the asset on the Unity Asset Store, this is the method to add it to your Unity project.

There's a bunch of errors when I import!

You will see a bunch of import warnings that look like: File 'RPG-Character@Animation-Name' has animation import warnings. See Import Messages in Animation Import Settings for more details.  These only show up the first time the animations are imported and don't have any further effect upon the project.  This post on the Unity Forum describes the reason for these warnings.

Can I use the animations in UE4?

Yes.  You'll need a copy of Unity to be able to open and extract the .unitypackage file to get the .fbx files.  See the above video for instructions extracting the asset to get the .fbx files.

Can I use the FREE assets in commercial products?

Yes you can.  There's no requirement to link or credit the animations, but it would be nice.  :)

Can I use your animations in first person?

The animations were not created to be viewed from first person and are not recommended for use as such.

Are the animations in the RPG Character Pack just a culmination of all the other Warrior Animation packs?

No, the animations in the RPG Character Mecanim Animation pack were created independently of the Warrior packs, aside from some of the Two-handed Spear animations and some of the generic idle type animations.  Where many of the attack animations in the Warrior packs contain Root Motion to move the character during the animation, all the attack animations in the RPG Character pack were created so the character moves minimally during the attack and returns to the same starting position.

Do you do contract animation?

No, I'm not currently taking any contract animation.