2 Handed Warrior Mecanim Animation Pack
A complete set of 41 polished and professional 2 Handed Warrior animations, setup as a Mecanim Humanoid with included Xbox360 gamepad compatible character controller script, ready to drop into your game.
Character is setup with Mecanim’s Humanoid configuration so you can easily swap your own characters in, and it also has support for full 5 finger hands to accommodate high detail models. The provided Animation Controller is clean and concise, or just plug the animations into your existing setup. Character uses Root Motion for precise movement tracking and anti-foot slipping, with highly tweaked blending for perfect transitions.
- 41 High quality animations, with more added upon request.
- Full Mecanim Humanoid Skeleton with full 5 finger hand support.
- Clean concise Animator Controller ready to hook into you code.
- Full Character controller with physics and Xbox360 gamepad support.
- Stationary _S versions of all translating animations for use with Ultimate Fighting Engine and other similar implementation approaches incase you want programmatic motion control.
Update v2.0.1: Update Materials for URP. Misc code and animation/animator tweaks.
Update v2.0: MAJOR - Change prefab structure to allow easier character model swapping. Update Character Physics to use Super Character Controller for more controllable world collision and slope control. Break Warrior Controller into multiple components for easier management and integration, plus better code structure and more comments in scripts with auto-added scripts to ease setup. Change Animator structure and parameters to be more organized and streamlined, better state usage. Re-export all animations without mesh data for a smaller project size. Add rotation and follow/drop functionality in included Camera controller. Tweaks to many animations and blending transitions.
Update v1.9: Add animation events to all animations.
Update v1.8: Fix controller dashing.
Update v1.7: Add requested diagonal walking animations.
Update v1.6: Update code for camera relative movement. Adjust blending and transitions.
Update v1.5: Update adds fully functioning character controller with physics support using rigid body and capsule collider. Also supports variable speed movement now, and additional JumpAttack animation.
Update v1.4: Added alternate versions of a few animations to accommodate characters with giant heads.
Update v1.3: Added requested BlockBreak animation.
Update v1.2: Fixed code for attack chaining and updated timings.
Update v1.1: Added 2 extra attack animations into 3 hit combo attack chain.