Crossbow Warrior Mecanim Animation Pack


A complete set of 41 polished and professional Crossbow Warrior animations, setup as a Mecanim Humanoid with included Xbox360 gamepad compatible character controller script, ready to drop into your game.

Character is setup with Mecanim’s Humanoid configuration so you can easily swap your own characters in, and it also has support for full 5 finger hands to accommodate high detail models.  The provided Animation Controller is clean and concise, or just plug the animations into your existing setup.  Character uses Root Motion for precise movement tracking and anti-foot slipping, with highly tweaked blending for perfect transitions.


  • 41 High quality animations, with more added upon request.
  • Full Mecanim Humanoid Skeleton with full 5 finger hand support.
  • Clean concise Animator Controller ready to hook into you code.
  • Fully featured Character controller with physics and Xbox360 gamepad support.
  • Stationary _S versions of all translating animations for use with Ultimate Fighting Engine and other similar implementation approaches incase you want programmatic motion control.


Animation List

  1. Attack1
  2. Attack2
  3. Attack3
  4. Block
  5. BlockBreak
  6. BlockHitReact
  7. DashBackward
  8. DashForward
  9. DashLeft
  10. DashRight
  11. Death
  12. Fall
  13. Idle
  14. Idle Relax
  15. Jump
  16. JumpAttack1
  17. JumpForward
  18. LightHit
  19. MoveAttack1
  20. RangeAttack1
  21. RangedAttack2
  22. Reload1
  23. Reload2
  24. Revive
  25. Run
  26. Run-Sheathed
  27. SpecialAttack1
  28. Stunned
  29. Walk
  30. WalkSlow
  31. Walk-Sheathed
  32. WalkBackward
  33. WalkBackward-Left
  34. WalkBackward-Right
  35. WalkForward
  36. WalkForward-Left
  37. WalkForward-Right
  38. WalkLeft
  39. WalkRight
  40. Weapon Unsheath
  41. Weapon Sheath


Update v2.0: Add animation events to all animations.

Update v1.9: Fix controller dashing.

Update v1.8: Add requested diagonal walking animations.

Update v1.7: Re-export animations without mesh data.

Update v1.6: Update code for camera relative movement. Adjust blending and transitions.

Update 1.5: Added requested JumpAttack1 animation.

Update 1.4: Added fully physics support to character controller and variable speed movement.

Update 1.3: Added requested Walk and Run animations without weapon.

Update 1.2: Added requested BlockBreak animation.

Update 1.1: Added requested AttackRanged2 and Reload2 animations.

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