2 Handed Warrior Mecanim Animation Pack


A complete set of 41 polished and professional 2 Handed Warrior animations, setup as a Mecanim Humanoid with included Xbox360 gamepad compatible character controller script, ready to drop into your game.

Character is setup with Mecanim’s Humanoid configuration so you can easily swap your own characters in, and it also has support for full 5 finger hands to accommodate high detail models.  The provided Animation Controller is clean and concise, or just plug the animations into your existing setup.  Character uses Root Motion for precise movement tracking and anti-foot slipping, with highly tweaked blending for perfect transitions.


  • 41 High quality animations, with more added upon request.
  • Full Mecanim Humanoid Skeleton with full 5 finger hand support.
  • Clean concise Animator Controller ready to hook into you code.
  • Full Character controller with physics and Xbox360 gamepad support.
  • Stationary _S versions of all translating animations for use with Ultimate Fighting Engine and other similar implementation approaches incase you want programmatic motion control.


Animation List

  1. Attack1
  2. Attack1_2
  3. Attack2
  4. Attack3
  5. Block
  6. BlockBreak
  7. BlockHitReact
  8. DashBackward
  9. DashForward
  10. DashLeft
  11. DashRight
  12. Death
  13. Fall
  14. Idle
  15. Idle Relax
  16. Jump
  17. Jump2
  18. JumpAttack1
  19. JumpForward
  20. JumpForward2
  21. LightHit
  22. MoveAttack1
  23. RangeAttack1
  24. Revive
  25. Run
  26. Run2
  27. Run-Sheathed
  28. SpecialAttack1
  29. Stunned
  30. Walk
  31. WalkSlow
  32. WalkBackward
  33. WalkForward
  34. WalkLeft
  35. WalkRight
  36. Weapon Unsheath
  37. Weapon Sheath


Update v1.9: Add animation events to all animations.

Update v1.8: Fix controller dashing.

Update v1.7: Add requested diagonal walking animations.

Update v1.6: Update code for camera relative movement. Adjust blending and transitions.

Update v1.5: Update adds fully functioning character controller with physics support using rigid body and capsule collider. Also supports variable speed movement now, and additional JumpAttack animation.

Update v1.4: Added alternate versions of a few animations to accommodate characters with giant heads.

Update v1.3: Added requested BlockBreak animation.

Update v1.2: Fixed code for attack chaining and updated timings.

Update v1.1: Added 2 extra attack animations into 3 hit combo attack chain.

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