Knight Warrior Mecanim Animation Pack


A complete set of 46 polished and professional Knight Warrior animations, setup as a Mecanim Humanoid with included Xbox360 gamepad compatible character controller script, ready to drop into your game.

Character is setup with Mecanim’s Humanoid configuration so you can easily swap your own characters in, and it also has support for full 5 finger hands to accommodate high detail models.  The provided Animation Controller is clean and concise, or just plug the animations into your existing setup.  Character uses Root Motion for precise movement tracking and anti-foot slipping, with highly tweaked blending for perfect transitions.


  • 46 High quality animations, with more added upon request.
  • Full Mecanim Humanoid Skeleton with full 5 finger hand support.
  • Clean concise Animator Controller ready to hook into you code.
  • Full featured Character controller with Xbox360 gamepad support.
  • Stationary _S versions of all translating animations for use with Ultimate Fighting Engine and other similar implementation approaches incase you want programmatic motion control.


Animation List:

  1. Attack1
  2. Attack2
  3. Attack3
  4. Block
  5. BlockBreak
  6. BlockHitReact
  7. DashBackward
  8. DashForward
  9. DashLeft
  10. DashRight
  11. DashBackward2
  12. DashForward2
  13. DashLeft2
  14. DashRight2
  15. Death
  16. Idle
  17. Idle Relax
  18. Jog
  19. Fall
  20. Jump
  21. JumpForward
  22. JumpAttack1
  23. LightHit
  24. MoveAttack1
  25. RangeAttack1
  26. Revive
  27. Run
  28. Run-Sheathed
  29. SpecialAttack1
  30. SpecialAttack2
  31. Stunned
  32. Walk
  33. WalkSlow
  34. WalkBackward
  35. WalkBackward-Left
  36. WalkBackward-Right
  37. WalkForward
  38. WalkForward-Left
  39. WalkForward-Right
  40. WalkForward-Relax
  41. WalkLeft
  42. WalkRight
  43. Weapon Sheath
  44. Weapon Unsheath 
  45. Weapon Sheath2
  46. Weapon Unsheath2


Update v2.7: MAJOR - Change prefab structure to allow easier character model swapping. Update Character Physics to use Super Character Controller for more controllable world collision and slope control. Break Warrior Controller into multiple components for easier management and integration, plus better code structure and more comments in scripts with auto-added scripts to ease setup. Change Animator structure and parameters to be more organized and streamlined, better state usage. Re-export all animations without mesh data for a smaller project size.  Add rotation and follow/drop functionality in included Camera controller. Tweaks to many animations and blending transitions.

Update v2.6: Add animation events to all animations.

Update v2.5: Fix controller dashing.

Update v2.4: Add requested diagonal walking animations.

Update v2.3: Re-export animations without mesh data.

Update v2.2: Update code for camera relative movement. Adjust blending and transitions.

Update v2.1: Added requested SpecialAttack2 animation.

Update v2.0: Updated character controller with full physics support and variable speed movement/blending.

Update v1.9: Added requested Run without weapon animation.

Update v1.8: Added requested BlockBreak animation.

Update v1.7: Added requested Attack1_S animation.

Update v1.6: Added requested Jog animation, Walk-Idle animation, alternate Dash animations, alternate Weapon Sheath/Unsheath animations.

Update v1.5: Added _S versions of Attack2 and Attack3 animations as requested. Also adjusted Animator and code timings.

Update v1.4: Added 2 extra attack animations into 3 hit combo attack chain.

Update v1.3: Added requested Idle Relax animation.

Update v1.2: Added requested JumpAttack animation, and adjust land pose for Jump animation.

Update v1.1: Added requested fall and weapon sheath/unsheath animations.

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