Ninja Warrior Mecanim Animation Pack
A complete set of 62 polished and professional Ninja Warrior animations, setup as a Mecanim Humanoid with included Xbox360 gamepad compatible character controller script, ready to drop into your game.
Character is setup with Mecanim’s Humanoid configuration so you can easily swap your own characters in, and it also has support for full 5 finger hands to accommodate high detail models. The provided Animation Controller is clean and concise, or just plug the animations into your existing setup. Character uses Root Motion for precise movement tracking and anti-foot slipping, with highly tweaked blending for perfect transitions.
- 62 High quality animations, with more added upon request.
- Full Mecanim Humanoid Skeleton with full 5 finger hand support.
- Clean concise Animator Controller ready to hook into you code.
- Fully featured Character controller with physics and Xbox360 gamepad support.
- Stationary _S versions of all translating animations for use with Ultimate Fighting Engine and other similar implementation approaches incase you want programmatic motion control.
Update v3.2: MAJOR - Change prefab structure to allow easier character model swapping. Update Character Physics to use Super Character Controller for more controllable world collision and slope control. Break Warrior Controller into multiple components for easier management and integration, plus better code structure and more comments in scripts with auto-added scripts to ease setup. Change Animator structure and parameters to be more organized and streamlined, better state usage. Re-export all animations without mesh data for a smaller project size. Add rotation and follow/drop functionality in included Camera controller. Tweaks to many animations and blending transitions.
Update v3.1: Add animation events to all animations.
Update v3.0: Fix controller dashing. Add missing _S stationary versions of animations.
Update v2.9: Add requested diagonal walking animations.
Update v2.8: Separate Swords.
Update v2.7: Re-export animations without mesh data.
Update v2.6: Update code for camera relative movement. Adjust blending and transitions.
Update v2.5: Added requested RangeAttack3 animation.
Update v2.4: Added requested sitting animations.
Update v2.3: Added fully physics support for character controller, and added variable movement speed and animation blending.
Update v2.2: Added requested Idle-Stand animation.
Update v2.1: Added requested BlockBreak animation.
Update v2.0: Added Idle-Relax and Walk-Forward-Relax animations for putting away weapons.
Update v1.9: Added Attack3_S version as requested.
Update v1.8: Added 1 extra attack animations into 3 hit combo attack chain.
Update v1.7: Added requested Shuriken throw and smoke bomb animations.
Update v1.6: Added 2 new Attack animations as requested, and 1 new chaining attack animation.
Update v1.5: Add Stealth movement/rolls, wall sneaking, ledge hanging. 17 animations total.
Update v1.4: Add Weapon Sheath/Unsheath and Fall animations upon request. Make dash animations all equal distance.
Update v1.3: Change motion to be camera relative. Make directional dodging relevant to character facing.
Update v1.2: Add bonus Ninja Warrior character.
Update v1.1: Add missing Jump_S anim, fix block controls, adjust